In this way, the Stealth skill mirrors the rules found in the invisibility spell at least as far as what actions you can attempt while you are hidden without automatically ending that condition. We have opened up the possibilities for using standard actions with the Stealth skill, as long as those standard actions do not attack creatures. In this round of playtesting, you'll find that we've cleared up some action issues. After letting all of you playtest the rules and let us know what you thought of the first draft, we went back to the drawing board and made some changes based on that fantastic feedback. Like any design endeavor, game design benefits from iteration. In case you missed it, a few weeks ago the Pathfinder design team previewed some changes we were considering making to the Stealth skill.
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